Placing an Observer
Placing an 'observer' in a VBS3Strike scenario is simple. The unit needs to be added to that unit using the VBS3 'Mission Editor', ensure that the unit is playable, and then enter the 'URN_Callsign' attribute of the unit. When the scenario starts, if VBS3Strike is connected to VBS3, and the VBS3 player has an 'URN_Callsign' (e.g.: R1, R2), VBS3Strike will automatically initialize an observer. (E.g.: "Broadsword12" as longest likely callsign.)
![]() ∆ Image 13c: Configuring the observer |